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Showing posts with label Programmers. Show all posts
Showing posts with label Programmers. Show all posts

Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    Learning the iPhone SDK for JavaScript Programmers

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    Learning the iPhone SDK for JavaScript Programmers Overviews

    Is it possible for JavaScript programmers to learn the iPhone SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you face with the SDK. He introduces Objective-C and Cocoa Touch in a context you'll readily understand, and shows you how to test iPhone code snippets as you go.

    Why bother with Apple's tools? After all, you could bypass them and just build web apps for the iPhone. But web apps can't access an iPhone's music library, address book, camera, accelerometer, or multi-touch events. Nor can you sell web apps in the App Store. If you're a web developer and really want to take advantage of the iPhone, the SDK is your tool -- and this is your book.

    • Create a test workbench app that you can use throughout the development process
    • Understand how iPhone OS frameworks compare to third-party web frameworks
    • Become familiar with the Model-View-Controller architectural pattern
    • Learn how iPhone data types, pointers, and memory management are different from JavaScript
    • Compare Objective-C language fundamentals and their JavaScript equivalents
    • Get a recipe-driven reference for programming with Objective-C and Cocoa Touch

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    iPhone SDK Development (The Pragmatic Programmers)

    iPhone SDK Development (The Pragmatic Programmers) Review




    Walk down a city street, and in a short time, you'll most likely bump into someone who holds an iPhone. This device, which was formally introduced by Steve Jobs in January of 2007, has become one of the most coveted and loved handheld gadgets today. In fact, with the hardware on its third iteration and with its OS at version 3.0, it seems unimaginable to think what the world would be without it.

    Without a doubt, one of the reasons for the iPhone's major success can be attributed to the involvement and support of thousands of third party software developers who create applications which run on the iPhone. These independent developers primarily serve to augment in a major way what is essentially Apple's limited number of built-in apps. There are now over hundreds of thousands of third party apps designed for the iPhone which has been downloaded billions of times.

    While this number appears staggering, there seems to be no sign that the community of third party developers is slowing down. After all, as we know now, with the success of a number of iPhone apps, creating a small piece of software for the iPhone can result to a not-so-small fortune. And if you think that there's no more room for another app, think again. Once in a while, there comes out of nowhere a new app that is so unique and so amazing that iPhone users simply cannot resist downloading. And so, while Apple likes to advertise that "there's an app for that," there is definitely still room for newer and better iPhone apps.

    If you have an idea for an app that you want to use on your iPhone but isn't out there yet, or even if you have a better idea for an app that's already out there, well, there's a software app for that--the iPhone SDK. First thing to do is to sign up with Apple to be one of its iPhone app developers (if you haven't done so yet). And then, pick out the "pragmatic" //iPhone 3.0 SDK Development// book by Bill Dudney and Chris Adamson. This is one big book, but it's not scary. Step-by-step, and at your own speed, you'd be guided through the tools and APIs that you can use to create your own software. Packed with useful examples, this book will give you both the big-picture concepts and the everyday "gotcha" details that developers need in order to make the most of the beauty and power of the iPhone OS platform. And with more than fifty sample programs written for iPhone SDK 3.0, this is one book that goes beyond the basic that will help you succeed in creating an app on today's most important mobile platform, the iPhone.

    Reviewed by Dominique James

    iPhone SDK Development (The Pragmatic Programmers) Features

    • ISBN13: 9781934356258
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Overviews

    Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications.

    However, harnessing that power means learning new tools, new APIs, and even a whole new programming language.

    iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform:

    Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing.

    Develop your user interface the visual, code-free way, with Interface Builder.

    Master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface.

    Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video.

    Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer

    Use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards.

    * Understand the process for packaging your application for end-user distribution through Apple's App Store.

    With explanations of the big picture and an eye to the little details that you'll need, iPhone SDK Development will help you succeed on today's most important mobile platform.

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    Customer Review


    Excellent book for beginners - RoryM - Chicago, IL USA
    Wanted to develop an iPhone application, but had never done any iPhone or even Mac programming before. Excellent step-by-step instructions and detailed examples. Well tested sample code and examples that were surprisingly deep and useful. Can't say enough about how good this book really is. Took me from being a rookie to someone who can now effectively develop - and have enough background to use the Apple reference material to get to the next level.


    Good introductory book - Amol Kher - Austin, Texas USA
    As a completely new Mac programmer, this book was very easy and helped me gently ease into the topics with ample examples and logical flow.

    I recommend it to anyone who wants to write an iPhone app.




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    iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

    iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Review




    In the process of learning a new computer language or software development environment, I have found that multiple books are needed, each with a different focus: a good intro book with simple examples (Beginning iPhone 3 Development), a great language reference book (Programming in Objective-C), and a first-class advanced applications/topics book. This book, iPhone for Programmers: An App-Driven Approach, is the first-class advanced applications/topics book in my set.

    Chapter 2 describes the process that follows the design step for an app: testing the app on an iPhone/Touch device, preparation for submission, pricing, managing, and marketing your newly created app. Chapter 2 lists common characteristics of great iPhone/Touch apps. Some of the reasons that may cause an app to be rejected by Apple are also described. Chapter 2 is a much appreciated chapter and a rare topic for an application programming book.

    For the next fourteen chapters, example apps are provided; one per chapter. The apps look good enough to be listed on the app store. Each of the chapters follows a consistent organizational structure: Introduction, Test-driving the App, Overview of the Technologies, Building the App, and Wrap-up.

    On the page just before the Table of Contents is a listing of the topics available at the resource center on the authors' website. The resource center is an extensive collection of well-organized current information about computer languages, internet business, open source, programming, and web2.0. This is definitely not your typical book-support website.

    Although I am still working my way through the last few chapters, I am pleased with the depth of technical material and the variety of real application examples. After learning the basics, nothing beats further learning than developing, compiling and debugging your own code to create your own software application. It is also the most humbling part of the learning process. Dare to dream...

    iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) Features

    • ISBN13: 9780137058426
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Price : $39.99

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    Overviews

    The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

    More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

    • Welcome
    • Spot-On Game
    • Route Tracker
    • Tip Calculator
    • Cannon Game
    • Slideshow
    • Favorite Twitter® Searches
    • Painter
    • Voice Recorder
    • Flag Quiz Game
    • Address Book
    • Twitter® Discount Airfares
    By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

    iPhone for Programmers include practical, example-rich coverage of:


    • iPhone SDK 3.x, XCode®, Interface Builder

    • Object-Oriented Programming in Objective-C® and Cocoa®

    • Collections, GUI, Event Handling

    • Controllers, Application Templates

    • UIView, Multi-Touch™

    • Core Audio, Core Animation, NSTimer

    • Tables, UINavigationController

    • Map Kit, Core Location, GPS, Compass

    • Photos, iPod Library Access

    • Serialization

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    Customer Review


    Heavily annotated code, no fluff - Peter J. Neame - Tampa, FL
    This is not a book for beginners - there isn't much about C-programming, or even about cocoa programming as such. You are expected to have a reasonable grasp of OOP, dot-notation and square brackets and all. What there is is very detailed annotated code for applications that you might actually use. Perhaps the code is over-annotated for some, but I found it very helpful to have a detailed, line-by-line description for those "what's going on here" moments. And in the body of the text, there is a further description of what and why.
    A great book that seems to have given me enough "Aha!" moments to make me feel confident of producing something useful.
    My only quibble would be that some flow diagrams would have helped. However, given the "style" of the code, which doesn't use interface builder very much, if at all, it's fairly straightforward to build your own diagrams. It is a matter of personal preference as to whether interface builder should be used or whether it's better to wire an application up in code - both may "break" with Apple upgrades/changes, so it is important to understand both approaches. And you can always get a diagram in Xcode.
    Strongly recommended.


    Iphone for programmers: App Driven Approach - E. Tompkins - Flroida
    Excellent book for learning to program iphone apps. complete source code to 14 great apps. This book has a little bit of everything, with knowledge gained you should have no trouble creating a great app for iphone. I also liked that the author responded to emails when i had a problem, that was a huge plus in my book!!




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