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Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

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    I found this book to be a really fun way to learn iPhone development. I started trying to comb through Apple's boring documentation and then came across this book. The book takes a great approach to excercises by always starting with the business problem. But these problems aren't boring problems either. It starts out making a Twitter client! As the book goes on, you'll find yourself diving into other business problems that result in really getting a good feel for the iPhone's features including location and images.

    My only complaints about this book is that as a Java developer, I didn't feel like it explained some of the Objective C that was going on as fully as I would have liked. However, after digging into an Objective C book after completing this one, I've found that what it's lacking really isn't that much. If I could rate this 4.5 stars only for that fact, I would have. I definitely think that this is a close to five star book if you're looking to start learning iPhone app development, but it's definitely higher than a four star book.

    One other suggestion for the authors is that when they update this for iPhone OS4.0, include user coding exercises at the end of the chapter to reinforce the exercises in the chapter.

    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Features

    • ISBN13: 9780596803544
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Overviews

    Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.

    • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
    • Take advantage of iPhone patterns such as datasources and delegates
    • Preview your applications in the iPhone Simulator
    • Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
    • Work with iPhone's camera, GPS, and accelerometer
    • Create interactive, entertaining games
    • Optimize, test, and distribute your application

    We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.


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    Customer Review


    Was not what I wanted - Robert Cook - California, United States
    I respect their attempts to create an engaging book, however the content is probably not going to appeal to you unless you are younger or have serious ADD (Not saying with any insulting tone).

    I personally haven't finished it because it was also not what I was looking for because it started off too much into NIBS and UIBuilder. I was starting at Apple when I purchased it and had to find a better Objective C book.


    More like "Beat Your Head First" iPhone Development - Art Vandelay -
    This book is very sloppily conceived, written, and edited. In a addition to the many typos and omissions that other readers have noted, there are numerous terms used that are never defined. Often the writers will employ multiple undefined terms for the same feature or function, creating further confusion. Overall, the grammar and style is often imprecise, to the point where it often becomes difficult to interpret exactly what the authors mean. The book needs a complete re-edit, by someone who is actually paying attention to the material (and "keystroking" the procedures to ensure that the text actually makes sense). Are all O'Reilly books this poorly presented?



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    More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

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    Like others, I was eagerly awaiting this book. I cut my teeth on Beginning iPhone 3 Development: Exploring the iPhone SDK by these guys so I knew what I was *expecting* to get - I just hoped they would deliver. I was especially anxious to get the information about Core Data. I had a project in mind that would need to track different kinds of data and their relationships and I knew that Core Data was the way to go. I was hoping Jeff and Mark would help me crack it like they did with iPhone programming in general.

    Epic Success!

    They devote 7 chapters to Core Data and pretty much handle everything you need to know. What's great is that they build slowly on the topics and concepts. Core Data is a vast and powerful framework and tackling the official documentation is like drinking from a firehose. Dave and Mark, regulate the flow so that you can consume it in little gulps instead of drowning in it.

    Like most programming books, they define a project and develop it with additional features and such. The problem with most programming books is that if the project you want to do doesn't line up with the kind of project they are doing, you have to do a lot of reading between the lines. I was a little concerned with that happening with this book but it's really not an issue. Granted, I'm not making a Hero database but the concepts are presented clearly enough and generically enough that they can easily be used for other things. In fact, they went to great lengths to describe the design and implementation of generic classes that can be used for lots of other things.

    I use both of their iPhone books almost like reference books. Whenever I need to do something, I'm pretty sure I can find out how to do it by looking back through the projects and finding something similar that I can adapt to what I need.

    I have to admit, I haven't gotten past the Core Data chapters as that's what I need for my current project. I have skimmed the other chapters however and they all look to be of the same calibre and usefullness.

    I can't say enough good things about this book. It really makes iPhone programming approachable for mere mortals,not just Heros!


    More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

    • ISBN13: 9781430225058
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Overviews

    Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

    More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

    If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

    The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

    Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

    Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

    What you’ll learn

    • All about Core Data: key concepts and techniques for writing larger application
    • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
    • Details on the addition of Bonjour discovery and network streams
    • How to embed maps with Map Kit and use in-application email
    • How to access a user's iPod library and integrate music into applications
    • Essentials of concurrent programming and advanced debugging techniques
    • Tips on working with data from the web

    Who this book is for

    All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.


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    Customer Review


    Finally An Extensive Review of Core Data! - Jim Collins - San Jose, Ca USA
    If you want to do core data on the iPhone or iPad, this is the book to have. This book devotes a number of chapters on core data and how to create an actual application. It's treatment of core data alone, makes it worth the price.


    Hats off - K. Jailan - USA
    Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.



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    iPhone App Development: The Missing Manual

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    iPhone App Development: The Missing Manual Overviews

    Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

    • Get to know the tools for developing your iPhone app
    • Design a great app before you start coding
    • Build a complex app with Xcode and Interface Builder
    • Decide how to brand your app-then beta-test that brand in the real world
    • Learn the inside scoop on how to get your app into the App Store
    • Promote your product, track sales, and build a strong customer following

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    Iphone in Action: Introduction to Web and SDK Development

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    I think this book is great. iPhone development is very complex, and the authors of this book make it accessible by giving diving into enough detail to make you productive quickly while gently introducing the more complicated concepts in later chapters.

    Like other reviewers, I'm more interested in SDK development than web. However, chapters 10-19 are devoted solely to that purpose, and you miss nothing by starting directly on chapter 10, and always having the web development portion there should you ever need it. This really is two books in one.

    Iphone in Action: Introduction to Web and SDK Development Features

    • ISBN13: 9781933988863
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Iphone in Action: Introduction to Web and SDK Development Overviews

    "The entry to the world of iPhone."

    -Aiden Montgomery, Wile Ltd.

    "If you're new to iPhone development, this is your book!"

    -Larry C. Whipple, Mobile Productivity, Inc.

    "Get this book. It's pure gold."

    -Martijn Dashorst, Author of Wicket in Action

    "The quick & easy guide."

    -Premkumar Rajendran, HCL Technologies

    "The only book on iPhone development I will ever need."

    -Rama Krishna Vavilala, Author of ASP.NET AJAX in Action

    The iPhone explodes old ideas of a cell phone. Its native SDK offers a remarkable range of features including easy-to-build graphical objects, a unique navigation system, and a built-in database, all on a location-knowledgeable device. Websites and web apps can now behave like native iPhone apps, with great network integration.

    iPhone in Action is an in-depth introduction to both native and web programming for the iPhone. You'll learn how to turn your web pages into compelling iPhone web apps using WebKit, iUI, and Canvas. The authors also take you step by step into more complex Objective-C programming. They help you master the iPhone SDK including its UI and features like accelerometers, GPS, the Address Book, SQLite, and many more. Using Apple's standard tools like Dashcode, Xcode, and Interface Builder, you'll learn how to best use both approaches: iPhone web and SDK programming. This book is intended as an introduction to its topics. Proficiency with C, Cocoa, or Objective-C is helpful but not required.

    What's Inside

    • A comprehensive tutorial for iPhone programming
    • Web development, the SDK, and hybrid coding
    • Over 60 web, Dashcode, and SDK examples

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    Customer Review


    Most useless iPhone development book out there. - C. warner - on my laptop
    This book is horrible. Many key object descriptions are just one sentence. Every time I turn to this book for a solution I come away disapointed and continue my search somewhere else.

    spend you money somewhere else, this book is not worth the cost of printing.


    I got this book for the webkit section, but... - Jonathan K. Ho -
    I'm the type of person who loves to see full source examples instead of just being fed the concepts. Unfortunately this book gives a snippet here and a snippet there and does not build up an example you can latch onto to say "yes I got that concept down in practice." This book could be so much more....



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    Learn Xcode Tools for Mac OS X and iPhone Development (Learn Series)

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    Excellent presentation of Xcode tools suite for Mac OS X and iPhone development. Shows how to use many facilities of Xcode tools suite that provide a grounding for your own development. Good examples get you started and are easily expanded. Very enjoyable presentation. Author promptly replies to direct requests for support. Helped me through a problem with Source Code Management facility.

    Learn Xcode Tools for Mac OS X and iPhone Development (Learn Series) Features

    • ISBN13: 9781430272212
    • Condition: NEW
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    Learn Xcode Tools for Mac OS X and iPhone Development (Learn Series) Overviews

    This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode Developer Tools suite. Apple has provided a comprehensive collection of developer tools, and this is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone.

    • Comprehensive coverage of all the Xcode developer tools
    • Additional coverage of useful third-party development tools
    • Not just a survey of features, but a serious examination of the complete development process for Mac OS X and iPhone applications

    What you’ll learn

    • The book is holistic, providing a comprehensive sweep across the available development tools.
    • The book is structured, taking a logical and progressive journey from the basics to a firm understanding of the purposes, benefits, and limitations of each component of Xcode’s developer tools.
    • The tone is friendly and accessible—we wouldn’t have it any other way.
    • The book fills a niche—there is no other single book that focuses on this collection of developer tools.

    Who is this book for?

    All Mac OS X and iPhone developers who want to develop applications more efficiently by taking advantage of all the tools Apple offers in its Xcode suite, as well as many indispensable third-party tools.

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    Customer Review



    This book gives me a lot of Xcode!! - Peter Hwang -
    Last year, I participated in an iPhone project.
    Even though I have lots of software developing experiences, that was not so easy for me.
    Because I didn't know much about Xcode Tools.

    While I'm reading this book, I am surprised that Xcode has so many features that I didn't know.
    This book is pretty easy to read and understand and useful to me. :D



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    iPhone SDK Development (The Pragmatic Programmers)

    iPhone SDK Development (The Pragmatic Programmers) Review




    Walk down a city street, and in a short time, you'll most likely bump into someone who holds an iPhone. This device, which was formally introduced by Steve Jobs in January of 2007, has become one of the most coveted and loved handheld gadgets today. In fact, with the hardware on its third iteration and with its OS at version 3.0, it seems unimaginable to think what the world would be without it.

    Without a doubt, one of the reasons for the iPhone's major success can be attributed to the involvement and support of thousands of third party software developers who create applications which run on the iPhone. These independent developers primarily serve to augment in a major way what is essentially Apple's limited number of built-in apps. There are now over hundreds of thousands of third party apps designed for the iPhone which has been downloaded billions of times.

    While this number appears staggering, there seems to be no sign that the community of third party developers is slowing down. After all, as we know now, with the success of a number of iPhone apps, creating a small piece of software for the iPhone can result to a not-so-small fortune. And if you think that there's no more room for another app, think again. Once in a while, there comes out of nowhere a new app that is so unique and so amazing that iPhone users simply cannot resist downloading. And so, while Apple likes to advertise that "there's an app for that," there is definitely still room for newer and better iPhone apps.

    If you have an idea for an app that you want to use on your iPhone but isn't out there yet, or even if you have a better idea for an app that's already out there, well, there's a software app for that--the iPhone SDK. First thing to do is to sign up with Apple to be one of its iPhone app developers (if you haven't done so yet). And then, pick out the "pragmatic" //iPhone 3.0 SDK Development// book by Bill Dudney and Chris Adamson. This is one big book, but it's not scary. Step-by-step, and at your own speed, you'd be guided through the tools and APIs that you can use to create your own software. Packed with useful examples, this book will give you both the big-picture concepts and the everyday "gotcha" details that developers need in order to make the most of the beauty and power of the iPhone OS platform. And with more than fifty sample programs written for iPhone SDK 3.0, this is one book that goes beyond the basic that will help you succeed in creating an app on today's most important mobile platform, the iPhone.

    Reviewed by Dominique James

    iPhone SDK Development (The Pragmatic Programmers) Features

    • ISBN13: 9781934356258
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    Overviews

    Packing the power of desktop applications into a small mobile device, the iPhone SDK offers developers the ability to create dynamic, visually-appealing, and highly-capable mobile applications, using the same APIs and tools that Apple uses for its own applications.

    However, harnessing that power means learning new tools, new APIs, and even a whole new programming language.

    iPhone SDK Development is a Pragmatic guide to get you started developing applications for iPhone and iPod touch. With it, you'll get a complete understanding of the tools and techniques needed to succeed on the platform:

    Use the XCode IDE to manage your source code, images, sounds, database files, and other application resources, building your app and deploying it onto your own device for testing.

    Develop your user interface the visual, code-free way, with Interface Builder.

    Master the iPhone's unique user interface components, including tables, tab bars, navigation bars, and the multi-touch interface.

    Connect your iPhone to the outside world with networking, exploit the power of a relational database with SQLite, and rock out with first-class support for audio and video.

    Make use of the iPhone's unique mobile APIs, like geolocation and the motion-sensing accelerometer

    Use XCode's powerful performance and debugging tools to eliminate memory leaks, zombies, and other hazards.

    * Understand the process for packaging your application for end-user distribution through Apple's App Store.

    With explanations of the big picture and an eye to the little details that you'll need, iPhone SDK Development will help you succeed on today's most important mobile platform.

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    Customer Review


    Excellent book for beginners - RoryM - Chicago, IL USA
    Wanted to develop an iPhone application, but had never done any iPhone or even Mac programming before. Excellent step-by-step instructions and detailed examples. Well tested sample code and examples that were surprisingly deep and useful. Can't say enough about how good this book really is. Took me from being a rookie to someone who can now effectively develop - and have enough background to use the Apple reference material to get to the next level.


    Good introductory book - Amol Kher - Austin, Texas USA
    As a completely new Mac programmer, this book was very easy and helped me gently ease into the topics with ample examples and logical flow.

    I recommend it to anyone who wants to write an iPhone app.




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