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Showing posts with label Applications. Show all posts
Showing posts with label Applications. Show all posts

Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

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I found this book to be a really fun way to learn iPhone development. I started trying to comb through Apple's boring documentation and then came across this book. The book takes a great approach to excercises by always starting with the business problem. But these problems aren't boring problems either. It starts out making a Twitter client! As the book goes on, you'll find yourself diving into other business problems that result in really getting a good feel for the iPhone's features including location and images.

My only complaints about this book is that as a Java developer, I didn't feel like it explained some of the Objective C that was going on as fully as I would have liked. However, after digging into an Objective C book after completing this one, I've found that what it's lacking really isn't that much. If I could rate this 4.5 stars only for that fact, I would have. I definitely think that this is a close to five star book if you're looking to start learning iPhone app development, but it's definitely higher than a four star book.

One other suggestion for the authors is that when they update this for iPhone OS4.0, include user coding exercises at the end of the chapter to reinforce the exercises in the chapter.

Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Features

  • ISBN13: 9780596803544
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $44.99
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Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Overviews

Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.

  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone patterns such as datasources and delegates
  • Preview your applications in the iPhone Simulator
  • Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
  • Work with iPhone's camera, GPS, and accelerometer
  • Create interactive, entertaining games
  • Optimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.


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Customer Review


Was not what I wanted - Robert Cook - California, United States
I respect their attempts to create an engaging book, however the content is probably not going to appeal to you unless you are younger or have serious ADD (Not saying with any insulting tone).

I personally haven't finished it because it was also not what I was looking for because it started off too much into NIBS and UIBuilder. I was starting at Apple when I purchased it and had to find a better Objective C book.


More like "Beat Your Head First" iPhone Development - Art Vandelay -
This book is very sloppily conceived, written, and edited. In a addition to the many typos and omissions that other readers have noted, there are numerous terms used that are never defined. Often the writers will employ multiple undefined terms for the same feature or function, creating further confusion. Overall, the grammar and style is often imprecise, to the point where it often becomes difficult to interpret exactly what the authors mean. The book needs a complete re-edit, by someone who is actually paying attention to the material (and "keystroking" the procedures to ensure that the text actually makes sense). Are all O'Reilly books this poorly presented?



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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications

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This book is thin and it is a good point. It is not a book about UI (User Interface), but about User EXPERIENCE. If you want to see good and bad interface designs, there is no better place than the app store itself. Programming the iPhone User Experience is a very clever summary and extension to Apple's HIG. The code examples are the kind of examples I was expecting from an UX point of view: code that you should not forget to include into your app if you want it to be right. I would deeply recommend it.

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Features

  • ISBN13: 9780596155469
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.99
Offer Price : $6.00



Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Overviews

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

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Customer Review


A 'must' for any iPhone developer's collection - Midwest Book Review - Oregon, WI USA
Toby Boudreaux's PROGRAMMING THE IPHONE USER EXPERIENCE comes from the CTO of the Barbarian Group, which specializes in Mac and iPhone development. This book will help teach the basics of the Cocoa Touch framework for building iPhone and iPod applications, offering theory blended with best practices and patterns for handling user experiences outside of the interface. A 'must' for any iPhone developer's collection.




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Building Cocoa Applications : A Step by Step Guide

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This is an excellent book for those starting with Cocoa development. The authors take the time to explain how and why things need to be done. And, although they reference a pre-Xcode3 development environment, they provide enough explanation so you can easily use Xcode3 to perform the same capability. When you complete this book, you can read through Cocoa Programming for Mac OS X, by Aaron Hillegass. As a prerequisite, you can read Programming in Objective-C, by Stephen G. Kochan to learn Objective-C coding.


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Building Cocoa Applications : A Step by Step Guide Overviews

Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication and complexity that readers can put them to immediate use in their own environments. Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications. The book comes with extensive source code available for download from the O'Reilly web site, along with an appendix listing additional resources for further study.

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Customer Review


XCode - Rose T. Gage - New Jersey
Hits some points that I needed cleared up but not all of them. Handy for reference which could probably be gotten off of the internet.




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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Review




Every other iphone book out there sticks to teaching the use of Interface Builder everytime you work on the GUI side of you app. That's totally insane.

I bought this book, made it 4 chapters in and thought I wasted my money. I bought another book and a couple months in realized that all I learned was interface builder and how to make the most basic apps possible. I've gone back to this book and realized it was the only one I needed.

Do not waste your time with making interface builder apps unless you are not a programmer or you are just looking to make a simple app over the weekend and probably never publish it.

This book separates the real programmers from the people who pickup an IDE and think they can code because they can drag and drop GUI components.

I would rather not have any books than not have this book. I would recommend buying it with the Learning Objective c book (from the same publisher) if you are new to the language. I find that it is not as simple to pickup as C++, Java or C# because the syntax is sort of odd. The learning objective c book will help with that.

If you are a good programmer, are new to iphone development, are capable of making really good software and want to create complex apps, this is the only book you will need.

If you are not a programmer (either literally or just think you are a programmer but really are not), are new to iphone and have never written software (on your own without using Google to find all your source code), go get one of the other books that teach drag and drop interface building, you will be lost with this book.

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Features



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Overviews

“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

—Tim Burks, iPhone Software Developer, TootSweet Software

 

“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

—Jacqui Cheng, Associate Editor, Ars Technica

 

“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

—Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

 

The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

—Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc

 

“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

—John Zorko, Sr. Software Engineer, Mobile Devices

 

The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.

 

Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:

  • Utilize views and tables
  • Organize interface elements
  • Alert and respond to users
  • Access the Address Book (people), Core Location (places), and Sensors (things)
  • Connect to the Internet and Web services
  • Display media content
  • Create secure Keychain entries
  • And much more

 

You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!

 

This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.

 

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Customer Review


Definitely NOT helpful for new iPhone developers. - software developer -
This book is very frustrating, and an immense disappointment. Despite my 40 years of software development on other platforms, this book is woefully inadequate at helping someone new to iPhone development. Unclear documentation, poorly laid out source code (Ms. Sadun admits that it's done this way for ease of book publishing, not for the user of the book). Downloading the code itself is an exercise in frustration, requiring that you set up other tools (without any documentation) just to be able to download. If you bother to compile the examples, every one has the same name, so you are left with a mess to separate and cleanup, both on your mac and on the iPhone. The author gives you a website if you have any questions, but totally fails to answer a single question or provide any help whatsoever.

Perhaps if you are already a very experienced iPhone developer you can gain some useful kernels of wisdom from this book, but otherwise it's useless. Stay away!





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