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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    Computational Commutative Algebra 1 (Pt. 1)

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    Computational Commutative Algebra 1 (Pt. 1) Overviews

    Bridges the current gap in the literature between theory and real computation of Groebner bases and their applications. A comprehensive guide to both the theory and practice of computational commutative algebra, ideal for use as a textbook for graduate or undergraduate students. Contains tutorials on many subjects that supplement the material.


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    Mac OSX Developer Guide

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    Mac OSX Developer Guide Overviews

    Mac OS X, Apple's newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X.

    Mac OS X Developer's Guide focuses equally on Cocoa and Carbon, guiding the reader through these technologies and showing how to write applications in both. It is the first book for Mac OS X developers written for those who are already working on applications, as well as new developers just getting started. It starts off describing the new OS and its development tools then focuses on specific programming issues, providing tips on making the transition from classic Mac OS code to Mac OS X.


    * A guide for developers already writing applications as well as new developers just getting started
    * Focuses equally on both Cocoa and Carbon environments
    * Provides tips on transitioning from writing code for classic Mac OS to OS X
    * References Apple online materials extensively, to keep developers up to speed on changes


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    Xcode 3 Unleashed

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    I needed a clear description of how to get xcode working with SVN. The chapter on SVN stepped me through it. Not every instruction was precisely correct, but it was close enough for me to get it working pretty easily.

    Xcode 3 Unleashed Features

    • ISBN13: 9780321552631
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Xcode 3 Unleashed Overviews

    Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

     

    Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

     

    Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

     

    Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

     

    Detailed information on how to…

    • Succeed with every stage of the Mac OS X application lifecycle
    • Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation
    • Get the most from new improvements to Interface Builder
    • Create robust applications using the Model-View-Controller paradigm
    • Utilize dynamic libraries and frameworks
    • Build Universal Binaries to run on both Intel and PowerPC Macs
    • Add Spotlight searchability to data files
    • Profile memory, I/O, graphics, and threading in real-time
    • Accelerate both your applications and your development processes
    • Leverage new improvements to the Xcode documentation system
    • Avoid header ambiguity, disappearing links, and other Xcode development pitfalls

    Introduction 1

     

    Part I: The Life Cycle of a Mac OS X Application

    Chapter 1: Kicking the Tires 11

    Chapter 2: Simple Workflow and Passive Debugging 19

    Chapter 3: Simple Active Debugging 29

    Chapter 4: Compilation: The Basics 39

    Chapter 5: Starting a Cocoa Application 47

    Chapter 6: A Cocoa Application: Views 63

    Chapter 7: A Cocoa Application: Controllers 75

    Chapter 8: Version Control 93

    Chapter 9: Property Lists 117

    Chapter 10: Libraries and Dependent Targets 141

    Chapter 11: File Packages and Bundles 153

    Chapter 12: Unit Testing 167

    Chapter 13: Creating a Custom View 181

    Chapter 14: Dynamic Libraries and Frameworks 203

    Chapter 15: Documentation in Xcode 221

    Chapter 16: Using the Data Modeling Tools 243

    Chapter 17: Cross-Development 267

    Chapter 18: Spotlight (or, How to Build a Plug-in) 281

    Chapter 19: Finishing Touches 301

     

    Part II: Xcode Tasks

    Chapter 20: Navigating an Xcode Project 331

    Chapter 21: Xcode for make Veterans 353

    Chapter 22: More About Debugging 373

    Chapter 23: Xcode and Speed 395

    Chapter 24: A Legacy Project 403

    Chapter 25: Shark and the CHUD Tools 421

    Chapter 26: Instruments 437

    Chapter 27: Closing Snippets 461

     

    Appendices

    Appendix A: Some Build Variables 475

    Appendix B: Project and Target Templates 485

    Appendix C: Other Resources 501

     

    Index 507

     


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    Customer Review


    Unacceptable quality - Aiden R. -
    This book was not quality checked. Some code is missing, other code is wrong. The first big project does not work, as reported by another reviewer. Each section introduces the code, concepts, visual layout, and then instructions IN THAT ORDER. So the reader gets to jump back and forth repeatedly, making the quality issues much more frustrating.

    It's sad that modern computing books have so many errors, but I think we're all used to it by now. This book is much worse than expected. It says SAMS but I think it's actually by Wrox. It's THAT bad.


    Not for inexperienced developers - K Trimbach - Mid-Atlantic, USA
    In his introduction, the author states that he designed the book to be useful for both experienced developers and those new to OS X. In this it must be said that he failed. It is not possible for an inexperienced OS X developer to follow the examples in this book without a lot of extra help. Some of the difficulty in this lies in the poor editing job that SAMS does: missing code, rearranged paragraphs, are just a couple of the editing issues. Several times I could not understand something and only after giving up and going on did I find it explained a paragraph or 2 further along. And there was NO troubleshooting help when things didn't work.
    On the plus side, if you are familiar with OS X development, this is a good course in learning how to use all the different features that XCode 3 provides. So if you read the title and ignore the introductory exaggeration, this book can be a good tool for the right developer



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    iPhone Programming: The Big Nerd Ranch Guide

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    I move from software technologies almost yearly, starting with PHP to ASP.NET and now starting iPhone development, so each year is basically another library of books I have to buy to teach myself the language. I've read a ridiculous amount of computer books, ranging from the terrible (super boring, dense) to the insultingly easy ones (that basically treat you like a 4th grader learning programming.)

    This, thankfully, is a fantastic mix of being incredibly easy to pick up and read, and also super informative. As far as iPhone development goes, this will be my 4th introductory book I've picked up, trying to get a handle on developing for the platform. The other books all typically tend to throw you into immediately coding, and never really actually explain why you're doing what you're doing, or make sense of any of it. Yes, this book does start off with an example chapter that you basically just copy word for word, but that's mostly to get your feet wet before actually digging through all the details and building your foundation.

    In the first 3-4 chapters of this book, I already feel like I have a complete grasp on subjects that I did not yet understand from the 3 previous books I've read. I sort of had an idea why I typed '*' in front of names, or what @property (retain) statements meant, but I never fully understood what I was doing--it was mostly just "well, I read it, so it must be the way to do it." Basically, the other books got me about 75-80% there, but this one is 100%. The last 20 I feel is the most important, because that's when you finally begin to understand the concepts of the language, which let you move onto the more complex stuff with confidence.

    Another reason I feel this makes a great coding book is the layout of each page. I can't tell you how important it is to present all that text + code in a meaningful, organized way. I've read some books where they just hit you over the head with instructions, with almost no visual clues and with fragmented code samples. But the pages in this book have plenty of white space per page, have plenty of illustrations and each code sample is commented (an appropriate amount) to give you hints as you're typing code as to what you're doing.

    Finally, and thank goodness for this, the first example in this book that you write is NOT a Hello, World app :)

    In summation, if you're like me and have started to read a few books (or maybe you haven't, I wish I could have started with this one) and are looking for a way to really feel confident with iPhone core concepts, then pick this book up and give it a read. I can't wait to get started on the many project ideas I have!


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    iPhone Programming: The Big Nerd Ranch Guide Overviews

    Written by the trainers at the Big Nerd Ranch, the worldwide leader in professional training for Mac developers, this book provides a hands-on guide to learning how to program for the iPhone and iPod touch. Coverage includes

    • An overview of Objective-C, the core language you’ll use to program for the iPhone
    • An overview of the Xcode Tools
    • How to work with the iPhone SDK’s UIKit framework and Cocoa Touch
    • Build apps that use MapKit and CoreLocation, as well as the magnetometer
    • Dive into animation and effects, using Core Animation and OpenGL ES


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    Customer Review


    Misleading on OpenGL ES. - Marc R. Bublitz -
    The book promises "Dive into animation and effects, using Core Animation and OpenGL ES" but there is no OpenGL ES in the book. The authors state that they wrote a chapter for it, then rewrote it, then rewrote it, then decided to leave it out and put the information into another book.

    The rest of the book seems like it is well written and gets to the point without a lot of fluff, but seeing as I specifically ordered the book for the OpenGL ES information then had to go through a return process because I was mislead by the publishers I cannot rate this any higher than a three star.


    It's organised very well and covers all the essential information about iPhone dev - Tisiphone -
    Books are like the arts. You don't rush arts, do you? This is not the first book landing on the market on iPhone development, but it is certainly one of the best. This book is based on Aaron's teaching experience. That's the reason why it arrived late, and exactly the reason why it is perfect.



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    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

    Great Price "Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone" for $25.58 Today



    I found this book to be a really fun way to learn iPhone development. I started trying to comb through Apple's boring documentation and then came across this book. The book takes a great approach to excercises by always starting with the business problem. But these problems aren't boring problems either. It starts out making a Twitter client! As the book goes on, you'll find yourself diving into other business problems that result in really getting a good feel for the iPhone's features including location and images.

    My only complaints about this book is that as a Java developer, I didn't feel like it explained some of the Objective C that was going on as fully as I would have liked. However, after digging into an Objective C book after completing this one, I've found that what it's lacking really isn't that much. If I could rate this 4.5 stars only for that fact, I would have. I definitely think that this is a close to five star book if you're looking to start learning iPhone app development, but it's definitely higher than a four star book.

    One other suggestion for the authors is that when they update this for iPhone OS4.0, include user coding exercises at the end of the chapter to reinforce the exercises in the chapter.

    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Features

    • ISBN13: 9780596803544
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Overviews

    Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.

    • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
    • Take advantage of iPhone patterns such as datasources and delegates
    • Preview your applications in the iPhone Simulator
    • Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
    • Work with iPhone's camera, GPS, and accelerometer
    • Create interactive, entertaining games
    • Optimize, test, and distribute your application

    We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.


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    Customer Review


    Was not what I wanted - Robert Cook - California, United States
    I respect their attempts to create an engaging book, however the content is probably not going to appeal to you unless you are younger or have serious ADD (Not saying with any insulting tone).

    I personally haven't finished it because it was also not what I was looking for because it started off too much into NIBS and UIBuilder. I was starting at Apple when I purchased it and had to find a better Objective C book.


    More like "Beat Your Head First" iPhone Development - Art Vandelay -
    This book is very sloppily conceived, written, and edited. In a addition to the many typos and omissions that other readers have noted, there are numerous terms used that are never defined. Often the writers will employ multiple undefined terms for the same feature or function, creating further confusion. Overall, the grammar and style is often imprecise, to the point where it often becomes difficult to interpret exactly what the authors mean. The book needs a complete re-edit, by someone who is actually paying attention to the material (and "keystroking" the procedures to ensure that the text actually makes sense). Are all O'Reilly books this poorly presented?



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    More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

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    Like others, I was eagerly awaiting this book. I cut my teeth on Beginning iPhone 3 Development: Exploring the iPhone SDK by these guys so I knew what I was *expecting* to get - I just hoped they would deliver. I was especially anxious to get the information about Core Data. I had a project in mind that would need to track different kinds of data and their relationships and I knew that Core Data was the way to go. I was hoping Jeff and Mark would help me crack it like they did with iPhone programming in general.

    Epic Success!

    They devote 7 chapters to Core Data and pretty much handle everything you need to know. What's great is that they build slowly on the topics and concepts. Core Data is a vast and powerful framework and tackling the official documentation is like drinking from a firehose. Dave and Mark, regulate the flow so that you can consume it in little gulps instead of drowning in it.

    Like most programming books, they define a project and develop it with additional features and such. The problem with most programming books is that if the project you want to do doesn't line up with the kind of project they are doing, you have to do a lot of reading between the lines. I was a little concerned with that happening with this book but it's really not an issue. Granted, I'm not making a Hero database but the concepts are presented clearly enough and generically enough that they can easily be used for other things. In fact, they went to great lengths to describe the design and implementation of generic classes that can be used for lots of other things.

    I use both of their iPhone books almost like reference books. Whenever I need to do something, I'm pretty sure I can find out how to do it by looking back through the projects and finding something similar that I can adapt to what I need.

    I have to admit, I haven't gotten past the Core Data chapters as that's what I need for my current project. I have skimmed the other chapters however and they all look to be of the same calibre and usefullness.

    I can't say enough good things about this book. It really makes iPhone programming approachable for mere mortals,not just Heros!


    More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

    • ISBN13: 9781430225058
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Overviews

    Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

    More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

    If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

    The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

    Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

    Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

    What you’ll learn

    • All about Core Data: key concepts and techniques for writing larger application
    • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
    • Details on the addition of Bonjour discovery and network streams
    • How to embed maps with Map Kit and use in-application email
    • How to access a user's iPod library and integrate music into applications
    • Essentials of concurrent programming and advanced debugging techniques
    • Tips on working with data from the web

    Who this book is for

    All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.


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    Customer Review


    Finally An Extensive Review of Core Data! - Jim Collins - San Jose, Ca USA
    If you want to do core data on the iPhone or iPad, this is the book to have. This book devotes a number of chapters on core data and how to create an actual application. It's treatment of core data alone, makes it worth the price.


    Hats off - K. Jailan - USA
    Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.



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