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Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

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I found this book to be a really fun way to learn iPhone development. I started trying to comb through Apple's boring documentation and then came across this book. The book takes a great approach to excercises by always starting with the business problem. But these problems aren't boring problems either. It starts out making a Twitter client! As the book goes on, you'll find yourself diving into other business problems that result in really getting a good feel for the iPhone's features including location and images.

My only complaints about this book is that as a Java developer, I didn't feel like it explained some of the Objective C that was going on as fully as I would have liked. However, after digging into an Objective C book after completing this one, I've found that what it's lacking really isn't that much. If I could rate this 4.5 stars only for that fact, I would have. I definitely think that this is a close to five star book if you're looking to start learning iPhone app development, but it's definitely higher than a four star book.

One other suggestion for the authors is that when they update this for iPhone OS4.0, include user coding exercises at the end of the chapter to reinforce the exercises in the chapter.

Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Features

  • ISBN13: 9780596803544
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Overviews

Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.

  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone patterns such as datasources and delegates
  • Preview your applications in the iPhone Simulator
  • Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
  • Work with iPhone's camera, GPS, and accelerometer
  • Create interactive, entertaining games
  • Optimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.


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Customer Review


Was not what I wanted - Robert Cook - California, United States
I respect their attempts to create an engaging book, however the content is probably not going to appeal to you unless you are younger or have serious ADD (Not saying with any insulting tone).

I personally haven't finished it because it was also not what I was looking for because it started off too much into NIBS and UIBuilder. I was starting at Apple when I purchased it and had to find a better Objective C book.


More like "Beat Your Head First" iPhone Development - Art Vandelay -
This book is very sloppily conceived, written, and edited. In a addition to the many typos and omissions that other readers have noted, there are numerous terms used that are never defined. Often the writers will employ multiple undefined terms for the same feature or function, creating further confusion. Overall, the grammar and style is often imprecise, to the point where it often becomes difficult to interpret exactly what the authors mean. The book needs a complete re-edit, by someone who is actually paying attention to the material (and "keystroking" the procedures to ensure that the text actually makes sense). Are all O'Reilly books this poorly presented?



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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

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Like others, I was eagerly awaiting this book. I cut my teeth on Beginning iPhone 3 Development: Exploring the iPhone SDK by these guys so I knew what I was *expecting* to get - I just hoped they would deliver. I was especially anxious to get the information about Core Data. I had a project in mind that would need to track different kinds of data and their relationships and I knew that Core Data was the way to go. I was hoping Jeff and Mark would help me crack it like they did with iPhone programming in general.

Epic Success!

They devote 7 chapters to Core Data and pretty much handle everything you need to know. What's great is that they build slowly on the topics and concepts. Core Data is a vast and powerful framework and tackling the official documentation is like drinking from a firehose. Dave and Mark, regulate the flow so that you can consume it in little gulps instead of drowning in it.

Like most programming books, they define a project and develop it with additional features and such. The problem with most programming books is that if the project you want to do doesn't line up with the kind of project they are doing, you have to do a lot of reading between the lines. I was a little concerned with that happening with this book but it's really not an issue. Granted, I'm not making a Hero database but the concepts are presented clearly enough and generically enough that they can easily be used for other things. In fact, they went to great lengths to describe the design and implementation of generic classes that can be used for lots of other things.

I use both of their iPhone books almost like reference books. Whenever I need to do something, I'm pretty sure I can find out how to do it by looking back through the projects and finding something similar that I can adapt to what I need.

I have to admit, I haven't gotten past the Core Data chapters as that's what I need for my current project. I have skimmed the other chapters however and they all look to be of the same calibre and usefullness.

I can't say enough good things about this book. It really makes iPhone programming approachable for mere mortals,not just Heros!


More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.


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Customer Review


Finally An Extensive Review of Core Data! - Jim Collins - San Jose, Ca USA
If you want to do core data on the iPhone or iPad, this is the book to have. This book devotes a number of chapters on core data and how to create an actual application. It's treatment of core data alone, makes it worth the price.


Hats off - K. Jailan - USA
Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.



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Core Data: Apple's API for Persisting Data on Mac OS X

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Word of warning: not one of the 5-star reviewers actually worked through examples in this book then reviewed it.

It's not a 5-star book. It's a 5-star topic, and sadly (very very sadly) it's the only book I know of actually on that topic.

I think the author's intentions are good, and there's a lot of useful info. I'm grateful to have it.

But all of that has to be balanced against the maddening b.s. of trying to actually follow his examples. You know, to actually do what you're supposed to do with a programming book.

Up to chapter 5, it's a pretty good book. If you download the code from the publisher's web site, you'll discover that he names some of his objects differently than you would if you follow his instructions strictly. This actually will create problems for you potentially when you try and troubleshoot problems in your own code, but they're minor. Annoying and needless, but minor.

Then you get to chapter 5, and it's really not so minor anymore. Grab the book (print version or PDF) and work through the examples in chapter 5, and you will have a broken program. Don't take my word for it. Check out the forums and the errata page on their website, and you'll see others reporting the same problem. There is a complicated data migration described. After walking us through a fairly trivial example, he then goes on to give us a much more complicated version. He leaves large portions of that to the reader, and just goes instead for code. The problem is that he doesn't even give us some of the most important code. He shows us a very important ObjC method to add to the AppDelegate... but never even mentions the major alterations you need to make in another method to make that new one get called.

Perhaps it's unreasonable to expect programming book editors to actually go through the examples to see if it works. Perhaps it's unreasonable to expect all books to be as well-done as Hillegass' book.

What's sad is that I've been waiting for this kind of book ever since Core Data came out. And there are some very nice ideas here. I'm gonna slog through the rest and hope it gets better, because the topic is really important. If you plan to buy this book and really work through the examples, I think I'd still recommend it (since there's nothing else). But word to the wise: it's gonna require a LOT more work than a properly written and edited programming book would have.

Core Data: Apple's API for Persisting Data on Mac OS X Features

  • ISBN13: 9781934356326
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Core Data: Apple's API for Persisting Data on Mac OS X Overviews

Whether you are targeting Mac OS X or the iPhone, at some point your Cocoa application is probably going to need to persist data. You could struggle with SQLite, generate XML, or create your own binary format. Or, you can save time and energy by taking advantage of Apple's Core Data API instead.

Core Data makes it easy for you to work with object graphs and to persist data-but there are plenty of pitfalls and issues to watch out for. This book shows you everything from versioning to integrating with Quick Look, Sync Services, and Spotlight. You'll see how to boost performance and work in multithreaded applications. You'll work with Core Data on both the desktop and the iPhone.

By the end of Core Data, you'll have built a full-featured application, gained a complete understanding of Core Data, and learned how to integrate your application into OS X.

As an extra bonus, you'll see numerous recipes that are useful in unusual situations, or even in places where you wouldn't have thought to use the Core Data API before. It will become another indispensable tool in your kit.


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Customer Review


A top reference for any in-depth computer library - Midwest Book Review - Oregon, WI USA
CORE DATA tells how to move from Core Data basics from Apple to advanced configurations, covering all aspects of a full-featured application based on the Mac OS X Core Data API. Chapters cover common applications, pros and cons, common pitfalls, and how to boost performance using Core Data on desktop and iPhone alike. Also included are numerous 'recipes' for unusual situations, making this a top reference for any in-depth computer library.


Huge Oversight in this book. - A. Donoho - Austin, TX USA
I wanted to learn how to use Apple's Core Data technology in my iPhone applications. I was deeply disappointed by this book.

"Core Data" leaves out a discussion of NSPredicate, the query language of Core Data. This is basically the same as leaving a discussion of the WHERE clause out of a SQL book. For the record, "Core Data" actually does cover NSPredicate -- for 3/4 of a page. And then it references Apple's documentation. Before I bought this book, I had already read Apple's docs and found them wanting. Apple's lame documentation was a motivating factor in my choice to purchase "Core Data".

If you need to make queries on the Core Data object graph, then do not buy this book. It doesn't help you learn Apple's different query language.



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Learn Objective–C on the Mac (Learn Series)

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It does get to the point, but i bought this book because it said for " students entirely new to programming." Well, I was entirely new and so far I'm on chapter 3 and still hasn't define what "if" statement is and what is an integer which we have used so far in almost every single program so far. They mention so far "you should have some experience on C", from there it kind of hit me, I need to learn c or c++ before getting into objective c, therefore i left the book, took a class of c++ and now i think that the book is very clear and very simple to use. My conclusion is that the book is good as long as you have some sort of c++ background. I think mainly they wanted you to buy there previous books, which are unnecessary since the codes change in objective-c and you have to relearn what you know. It would of been a great book if it would of began explaining from the beginning what the codes and statements were without previous c++ knowledge. Oh, and at the end of every program so far, they put // main which is unnecessary for the program to function, that is just a comment. You need only very basic c++ experience to understand the book since they don't go back to basics explaining what some of the concepts are.
Oh, it also says on page 5, "in chapter 2 of Dave Mark;s Learn C on Mac walks you through the steps of acquiring, installing, and creating programs with xcode". Basically they are going back to the idea of you purchasing their previous book! I'll tell you right now, just google "download xcode" and it'll take you to that link. I think they could of skip that last quoted sentence and just tell you the link, right?

Learn Objective–C on the Mac (Learn Series) Features

  • ISBN13: 9781430218159
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Learn Objective–C on the Mac (Learn Series) Overviews

Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark’s best–selling Learn C on the Mac, Mac OS X Edition. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications!

  • A complete course on the basics of Objective–C using Apple’s free Xcode tools
  • An introduction to object–oriented programming
  • Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files
  • A brief tour of Cocoa’s Foundation framework and AppKit
  • A helpful “learning curve” guide for non–C developers

What you’ll learn

  • Learn Objective–C programming, the gateway to programming your Mac or iPhone.
  • Write applications for the Mac OS X interface, the cleanest user–interface around.
  • Understand variables and how to design your own data structures.
  • Work with the file system.
  • Connect to data sources and the Internet.

Who is this book for?

For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective–C, or students entirely new to programming.


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Customer Review



Great intro to Obj-C 2.0 - K Trimbach - Mid-Atlantic, USA
This book takes an introductory look at objective-C based on the reader already knowing C programming. It does an excellent job of presenting the major features and building on top of what went before. It includes some examples using Cocoa (I can't imagine that you could otherwise). It correctly makes a major point in its treatment of memory management throughout the book and details the difference between retain-release method, memory pool method, and garbage collection (new in ObjC 2.0). It also makes note that iPhone development primarily requires use of the retain-release method.
As C is a minimalist language and Objective-C is a minimal layer on top of C, there is not a huge amount of material to cover (Almost 1/3 of the book covers ObjC 2.0.) This makes the book a quick read, but does not diminish its value. Compared to shorter treatments of Objective-C, this provides a much better explanation.



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iPad Programming

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iPad Programming Overviews

Hold an iPad in your hands and you'll know what the fuss is all about. Select an app and the device disappears as you find yourself immersed in the experience--the iPad defines a new category for devices. iPad Programming shows you how to build apps for the iPad that people will love to use.

This quick-start guide will have you writing iPad apps right away using a combination of the familiar iPhone APIs along with the new APIs and additional templates designed specifically for creating iPad applications.

The iPad has a display that's more than seven times as big as the iPhone. The metaphors are different; the application design is different. Users will be able to interact with your iPad app in new ways. In this book you'll learn to take advantage or the additional real estate and functionality.

Every time you turn around it seems as if there's another ten thousand apps added to the App Store for the iPhone. If you're building iPad-specific apps, it's a brand new day with plenty of opportunity. In this book we don't just teach you to write apps that run on an iPad, we teach you to create apps that delight users because they wouldn't make sense running on any other device.

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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Features

  • ISBN13: 9780596804794
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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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Automated Software Engineering: Proceedings of the 14th IEEE International Conference, October 12-15, 1999 Cocoa Beach, Florida USA

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Automated Software Engineering: Proceedings of the 14th IEEE International Conference, October 12-15, 1999 Cocoa Beach, Florida USA Overviews

Topics in these conference papers include: requires and reuse; synthesis; test syntheis; analysis; verification; transformation; architecture; and automated testing.

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