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Showing posts with label Beginning. Show all posts
Showing posts with label Beginning. Show all posts

Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

    Great Price "More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)" for $24.98 Today



    Like others, I was eagerly awaiting this book. I cut my teeth on Beginning iPhone 3 Development: Exploring the iPhone SDK by these guys so I knew what I was *expecting* to get - I just hoped they would deliver. I was especially anxious to get the information about Core Data. I had a project in mind that would need to track different kinds of data and their relationships and I knew that Core Data was the way to go. I was hoping Jeff and Mark would help me crack it like they did with iPhone programming in general.

    Epic Success!

    They devote 7 chapters to Core Data and pretty much handle everything you need to know. What's great is that they build slowly on the topics and concepts. Core Data is a vast and powerful framework and tackling the official documentation is like drinking from a firehose. Dave and Mark, regulate the flow so that you can consume it in little gulps instead of drowning in it.

    Like most programming books, they define a project and develop it with additional features and such. The problem with most programming books is that if the project you want to do doesn't line up with the kind of project they are doing, you have to do a lot of reading between the lines. I was a little concerned with that happening with this book but it's really not an issue. Granted, I'm not making a Hero database but the concepts are presented clearly enough and generically enough that they can easily be used for other things. In fact, they went to great lengths to describe the design and implementation of generic classes that can be used for lots of other things.

    I use both of their iPhone books almost like reference books. Whenever I need to do something, I'm pretty sure I can find out how to do it by looking back through the projects and finding something similar that I can adapt to what I need.

    I have to admit, I haven't gotten past the Core Data chapters as that's what I need for my current project. I have skimmed the other chapters however and they all look to be of the same calibre and usefullness.

    I can't say enough good things about this book. It really makes iPhone programming approachable for mere mortals,not just Heros!


    More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

    • ISBN13: 9781430225058
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Overviews

    Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

    More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

    If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

    The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

    Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

    Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

    What you’ll learn

    • All about Core Data: key concepts and techniques for writing larger application
    • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
    • Details on the addition of Bonjour discovery and network streams
    • How to embed maps with Map Kit and use in-application email
    • How to access a user's iPod library and integrate music into applications
    • Essentials of concurrent programming and advanced debugging techniques
    • Tips on working with data from the web

    Who this book is for

    All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.


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    Customer Review


    Finally An Extensive Review of Core Data! - Jim Collins - San Jose, Ca USA
    If you want to do core data on the iPhone or iPad, this is the book to have. This book devotes a number of chapters on core data and how to create an actual application. It's treatment of core data alone, makes it worth the price.


    Hats off - K. Jailan - USA
    Mr. Jeff & Mr. Dave teach iPhone programming like class-room teachers. Each and every chapter is awesome and clearly explained. One of the best books for the beginers.



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