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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Features

  • ISBN13: 9780596804794
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.




Price : $34.99
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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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Automated Software Engineering: Proceedings of the 14th IEEE International Conference, October 12-15, 1999 Cocoa Beach, Florida USA

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Automated Software Engineering: Proceedings of the 14th IEEE International Conference, October 12-15, 1999 Cocoa Beach, Florida USA Overviews

Topics in these conference papers include: requires and reuse; synthesis; test syntheis; analysis; verification; transformation; architecture; and automated testing.

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Learning the iPhone SDK for JavaScript Programmers

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Learning the iPhone SDK for JavaScript Programmers Overviews

Is it possible for JavaScript programmers to learn the iPhone SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you face with the SDK. He introduces Objective-C and Cocoa Touch in a context you'll readily understand, and shows you how to test iPhone code snippets as you go.

Why bother with Apple's tools? After all, you could bypass them and just build web apps for the iPhone. But web apps can't access an iPhone's music library, address book, camera, accelerometer, or multi-touch events. Nor can you sell web apps in the App Store. If you're a web developer and really want to take advantage of the iPhone, the SDK is your tool -- and this is your book.

  • Create a test workbench app that you can use throughout the development process
  • Understand how iPhone OS frameworks compare to third-party web frameworks
  • Become familiar with the Model-View-Controller architectural pattern
  • Learn how iPhone data types, pointers, and memory management are different from JavaScript
  • Compare Objective-C language fundamentals and their JavaScript equivalents
  • Get a recipe-driven reference for programming with Objective-C and Cocoa Touch

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Cocoa Programming for Dummies

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I've been trying to teach myself Cocoa for over a year now. OS X is an absolutely stunning piece of software, and I love the idea that Apple includes in the box a full set of developer tools I can use to create my own little OS X masterpiece.

The problem, however, is the learning curve. For a first-time programmer, Cocoa is one tough nut to crack. There are lots of third-party books out there now. Unfortunately, they are all geared toward experienced programmers. Every book assumes fairly extensive C or OOP programming experience, and none cover basic programming or Objective-C in sufficient detail for the complete programming newbie.

While this book isn't really an exception to the rule, the approach is definitely more newbie-friendly. I purchased the book on a Thursday, and finished it on Sunday evening with a much greater appreciation and understanding of Cocoa technology.

What made the difference? For one, by the time this came out, I already had some exposure to the underlying technologies: I trudged through Apple's Objective-C documentation (hard-going for non-programmers, but after a couple of read-throughs, the material starts to gel). I did the Currency Converter tutorial, which got me familiar with Project Builder and Interface Builder, the two most important tools in Cocoa development. I read various other portions of Apple's on-line documentation, and looked at some tutorials available on the web. As noted, I'd also taken a crack at some of the other books available on the subject, throwing in the towel on all of them before hitting page 100 or so. None of this taught me how to program in Cocoa, but it gave me enough background to tackle this book and understand just about every topic covered.

If, and probably only if, you've at least looked at Cocoa and Objective-C before (or have significant experience in C, Java, Smalltalk, or other OOP), you will be able to not only work through, but understand, the exercises in this book.

And the exercises are very practical and clearly explained. Rather than build a book-length, professional quality application, the author builds small, toy applications to demonstrate Cocoa patterns that you can actually use to build your own software. For example, the chapters on text handing, window management, and file and folder management, are clear and concise, allowing the reader to work through them quickly and without complication. This fast and dirty approach, at least for me, had the added benefit of allowing me to get through the book in less than a week, take a step back, and appreciate how all I learned could be used to start building my own, more complex project.

I'd like to thank Mr. Tejkowsi for being first to market with a Cocoa beginner's book that actually works for beginners. His effort gave me a taste of the power of Cocoa, and the confidence to return to other, more advanced texts that I'd walked away from before. Thanks to him, I'm not ready to give up on Cocoa just yet!

Cocoa Programming for Dummies Features

  • ISBN13: 9780764526138
  • Condition: USED - VERY GOOD
  • Notes:



Rating :
Price : $34.99
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Cocoa Programming for Dummies Overviews

Mac OS X comes with an array of tools that make Macintosh programming easier and more accessible than ever before – and Cocoa is the hottest of these. Object oriented, featuring powerful frameworks and cool visual interface design capabilities, Cocoa provides you with programming skills you only could dream of a few years ago. With it, you can quickly create sophisticated applications for Mac OS X, complete with beautiful Aqua interfaces and advanced functionality. But getting started with Cocoa can be tricky, and you’re going to need all the expert, hands-on advice and guidance you can get. That’s where this book comes in.

Cocoa Programming For Dummies is your complete guide to mastering that powerful Mac development tool. Full of fast and easy projects for designing, developing, and deploying rich new applications with Cocoa, it gets you up and running, in no time, with what you need to:

  • Master the Cocoa API
  • Get the most out of AppKit Framework and Found ation
  • Get a handle on Objective-C programming
  • Use advanced graphics features
  • Program file management features
  • Develop Web-friendly applications
  • Create hot multimedia effects
  • Build a movie player

Cocoa Programming For Dummies lets you explore Cocoa programming by doing it. Each chapter guides you through the process of creating at least one simple application illustrating the features covered in it. Erick Tejkowski walks you through:

  • Six simple steps to creating Cocoa applications
  • Project Builder, Interface Builder, FileMerge, IconComposer, PackageMaker and other utilities
  • Programming in Objective-C
  • Manipulating, editing and saving text, and changing text styles
  • Using graphics, managing files, and printing with Cocoa
  • Interacting with the Web and sending e-mail from a Cocoa application
  • Loading and playing sound files and building an audio player
  • Watching movies with Cocoa
  • Building document-based applications using AppleScript

The easy way to start cooking up hot new Macintosh applications with Cocoa, Cocoa Programming For Dummies puts you in control of all of Mac OS X’s awesome object-oriented programming capabilities.

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Customer Review


Not very good - John Sandercock -
This is not a very good book for learning Objective C and Cocoa. The author programmes in Basic, and it shows. Get the much better introduction called Cocoa Programming for Mac OS X from Aaron Hillegass.


Needs updated and edited - Bruce Carter - South Bend, IN USA
The number of errors in the code and processes in the book make it very frustrating for beginners. I think with a good rewrite and update for Xcode, and more careful editing (some errors were obviously a result of the production process, missing lines of code that were included in the online extras files, missing steps in development instructions, and such) this would be a useful beginner's book.



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Cocoa Programming for Mac OS X For Dummies

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This was a fantastic insight into programming on my Mac! I've been wanting to get a start in the programming scene for a while now and this book has helped me so much. It is a 'dummies' guide as it hasn't taught me everything, but I would strongly suggest this to anyone wishing to start programming on the mac (new programmers). Now something I would like to say to the authors: Why is it so expensive? It is only a couple dollars less than the physical book! It has cost you nothing to ship or reproduce it but still the high price. For the quality of this book, for the amount of pages, for the actual knowledge granted the reader, why not half the price? The lower the price the higher the sales. This is my personal opinion, I am on a campaign to help eBook lovers everywhere, we have a device to read it on, why are we still paying for paper?

Cocoa Programming for Mac OS X For Dummies Features

  • ISBN13: 9780470432891
  • Condition: USED - VERY GOOD
  • Notes:



Rating :
Price : $34.99
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Cocoa Programming for Mac OS X For Dummies Overviews

Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!

This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can:

  • See how Xcode underlies your applications as the main component of Apple’s IDE
  • Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming
  • Use Xcode and Interface Builder
  • Spruce up your apps with audio, video, Internet features, stylized text, and more
  • Create applications with the stunning graphics for which Macs are famous
  • See how to build apps with multiple documents and even executables that aren’t traditional Mac apps
  • Use all the exciting new Cocoa features
  • Work with Cocoa numbers, arrays, Booleans, and dates
  • Build document-based applications
  • Simplify with key-value coding

The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Customer Review


Outdated and wrong in spots - William Castello - Rio Rancho, NM United States
Although the book is well written and well developed, time marches on and left this one behind. Any current version of XCode will leave the reader very annoyed as the examples do not work at all. Not even close to being completable. It's a shame, because the actual description of some XCode concepts is very well done, and at other times, they miss entire areas?

Get a more updated book, this one has become a paperweight. (Written in April 2010, for reference sake)


Good. But Out of Date - Wait for a New Edition! - Nina P - San Francisco, CA USA
I agree with one of the reviewers who said that the book was 'good' but certain areas needed more explanation.

Unfortunately, worse than that, is that the book is now out of date. Otherwise I would have given it 4 stars instead of the 1 star.

I bought this book when XCode was at version 3.0 but had too many other things to work on. So it sat on my desk for 4 months before I was able to get on to reading it. Unfortunately, since that time, XCode and Interface Builder (the associated application used for designing UI for both Cocoa & iPhone apps) were updated. For the most part, many things are still relevant. But, major differences in how you make connections from UI elements in Interface Builder to your code have changed in version 3.2.1. Not to mention syntactical changes in Cocoa 2.0.

- Readers unfamiliar with Xcode (which I assume this book is aimed at) will be lost when they see pictures and descriptions that refer to panels that no longer exist.

- Workflow will be utterly confusing.

- Current Cocoa 2.0 syntax will be missed.

It's a shame that technical books become out of date so quickly. But I wish publishers and booksellers would do a better job informing people when it's happened.

For information on the changes in xcode, follow these links for release notes:
[...]



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Cocoa in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly))

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This book may be recommended by Apple Computer as reading for programmers aspiring to be OS X Cocoa programmers, but these "In a Nutshell..." books from O'Reiley are like the dictionary. They are good references, but not good to learn from.

A much better starting place to learn Cocoa programming -- the best OS X technology for new Mac-OSX only software -- is the book "Learning Cocoa with Objective-C'. This book is also on Apple's recommended reading list for programmers aspiring to master Cocoa.

The ISBN number of "Learning Cocoa..." is: 0-596-00301-3.

I plan to continue my study of Cocoa with "Programming in Objective-C:A Complete Introduction to the Objective-C language". I feel that I need this book even though I know C and C++. Objective-C is quite a bit different. ISBN 0-672-32586-1

Then, I plan to read: "Cocoa Programming" ISBN 0-67232230-7.

That brings me back to the book that I started with. "Cocoa in a Nutshell". Then, I'd be ready for a reference book, and I would also use Apple's web reference, and on-disk reference materials that are on your hard disk when you install Apple's free development tools.


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Cocoa in a Nutshell: A Desktop Quick Reference (In a Nutshell (O'Reilly)) Overviews

Cocoa in a Nutshell begins with a complete overview of Cocoa's object classes. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications. Common programming tasks are described, and many chapters focus on the larger patterns in the frameworks so developers can understand the larger relationships between the classes in Cocoa, which is essential to using the framework effectively. Cocoa in a Nutshell is divided into two parts, with the first part providing a series of overview chapters that describe specific features of the Cocoa frameworks. The second half of the book is a detailed quick reference to Cocoa's Foundation and Application Kit (AppKit) classes. A complement to Apple's documentation, Cocoa in a Nutshell is the only reference to the classes, functions, types, constants, protocols, and methods that make up Cocoa's Foundation and Application Kit frameworks, based on the Jaguar release (Mac OS X 10.2).

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Customer Review


Useful, only book like it available, but - Twocranes - Long Island USA
Cocoa in a Nutshell was wonderful when first published, providing a book-in-hand reference (albeit with fine print) for the cocoa API's Foundation and AppKit; invaluable to those developing software under and for OSX 10.2 (Jaguar); that was in 2003, six years ago. OSX is now several revisions older (Leopard, 10.5.5) and most developers are targeting Tiger 10.4.11 or later because of security issues and internal features not available in earlier versions.

Real books lack hyperlinks, and you cant copy/paste from them, but they have an existance away from the machine and its noises; you can take them to dinner, to the beach, out to the park; even to the loo or to bed; wherever inspiration is likely to strike without warning.

A revised edition is sadly needed and would be welcomed by the development community, but I suspect the effort involved is unlikely to find enough reward to justify the undertaking; which explains why it has not already been done, understandable but unfortunate.

A must buy for programmers new to cocoa if you are supporting software that runs under older macintosh OS such as Jaguar. Less relevant, but still useful for work under Tiger.


Excellent (albeit a bit dated) reference manual - Marc Lavergne -
This is pretty much a must have reference book if you're programming in Cocoa. The only drawback is that a lot of the new APIs like Core Animation and Core Data are not covered. The last edition dates from 2003 and could use a Leopard update. That aside, this book is virtually indispensable for Cocoa devs who've made it past the beginner hump. If the authors read this review, please put out a Leopard update and I promise to buy 2 copies to help make it worth your while!



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Learning Cocoa with Objective-C, 2nd Edition

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As with most O'reilly books this one is not a let down. I was most impressed to find out that is actually written by Apple Computer and then was handed to James Duncan Davidson to make it flow.

It has a great explanation of Object Oriented programming as it pertains to Objective-C. Although if you are looking to get into OOP for the first time I would suggest a higher-level language such as Java (the syntax can get in the way of learning the concepts and ideas with Obj-C / C++).

The book is titled to cover upto MacOS 10.2. I am using Leopard (10.5) and the only differences (so far) are: the GUI screenshots in the book are, well, out of date; and the default naming conventions for Xcode files are different. Neither of these is a big issue though.

Its a Good book.


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Learning Cocoa with Objective-C, 2nd Edition Overviews

Based on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced. After introducing you to Project Builder and Interface Builder, Learning Cocoa with Objective-C brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.

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Customer Review


A book for Cocoa programmers - Alberto Paderno - Brescia, BS Italy
The book is an useful guide for who needs to learn Cocoa programming, and needs to learn also Objective-C.


Low on details - S. Kennedy - Frostburg, MD
If only Apple put as much effort in its books as it does in its iPods...

This text skips over all sorts of details regarding the Cocoa framework it purports to teach, while repeating many mundane details (like how to create a project) over and over. The authors focus mostly on Interface Builder. If that is what you need, though, I'd still recommend the Internet instead.



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